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Pandora’s Box v1.0

  Description : Pandora’s Box is a collection of scripts and plug-ins made by Raahil Kulshreshtha. Whats included: FIXES: Fix render view RIGGING SCRIPTS: Universal attributer UTILITIES: Attirbute visibility control Name caller!!! (Formerly known as The Renaminator) Node lister Transfer Texture MINI SCRIPTS: Reset all joints There are a lot more to come with future versions. Stay tuned.   Installation Download the package from http://www.raahilkulshreshtha.com/downloads Follow the instructions (Please make sure to select your maya documents directory and not the program files directory). Finish installation. Start/restart maya. You will find a new menu labelled ‘RK_Tools’.   Changelog Version 1.0 Public release […]

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Crowd Simulation

While working on Veer at EyeQube Studios, i was asked to find a way to make crowd simulation easier to achieve. After days of work, i managed to make a Maya plugin that would import a library of characters along with inter-changable textures (set at import). The plugin also had the capability to add an animation track onto the character at a specific co-ordinate/time frame along with features like the capability to mirror the animation or change the speed. A standardized referencing pipeline was implemented so as to make corrections very easily. All of this was achieved through an animator friendly interface […]

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The Maya Biped

3d Upside Down is an organisation that works with a lot of freelancers all over the country to produce low to medium quality films at a very reasonable cost. When working on Save Sonny with 3d Upside Down, i was asked to make a script/plugin for Maya that would give my rigs a Biped like setup that 3D Max boasts of. The idea was that an animator should not have to switch from IK to FK or vice versa. I was also required to emulate a toned down version of an full body IK setup within a standard rig format set […]

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Character Interfacing

While working both at EyeQube Studios and UTV Animations, i was asked to build a character interface for the projects (Arjun, Don’t Touch Me, Aladin) we had been working on. Every time i would start from scratch, i ended up with something better. The last interface i made was for Don’t Touch Me. I was packed with tonnes of features including a very intuitive way for fellow riggers to use the same and taper it to their own methods. The main features included: Standard control selection via buttons on a rendered image of the character. Easy character switching when using multiple […]

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