Crowd Simulation

While working on Veer at EyeQube Studios, i was asked to find a way to make crowd simulation easier to achieve. After days of work, i managed to make a Maya plugin that would import a library of characters along with inter-changable textures (set at import). The plugin also had the capability to add an animation track onto the character at a specific co-ordinate/time frame along with features like the capability to mirror the animation or change the speed.

A standardized referencing pipeline was implemented so as to make corrections very easily. All of this was achieved through an animator friendly interface where the animator could look at what he would be importing, before importing the same.